![]() Made with XNA.From the earliest days of computers, people have found ways to play video games on them. It's pong! One player host, another join by the host's IP address. This is one of my first tests using Lidgren.Network library. You interact with the boxes in the server using the mouse and the client shows the same simulation. To the left is the server and to the right is the client. I managed to do this without too much trouble and the result is very good (and smooth). I have also made a test using XNA, the Box2D library and Lidgren.Network to sync the physics between a server and a client. My primary goal was to learn more about network games and how they work and how to use the Lidgren.Network library. You can try it out yourself by downloading it from here. Here's a multiplayer test I made using XNA and Lidgren.Network library. The graphics in the prototype was 8-bit inspired. At least you could kill things, advance in "level" and have a dialogue with different characters. It was a RPG game but we didn't come far. The idea was to control a small squad of 4 soldiers by giving them commands and complete different missions using different tactics.Īnother XNA game project I was involved in, 5 students in total worked on this projects. Sadly, all the level content for this game got deleted after the course ended (by accident) so there's not much to show. We also had 3D models and not only billboards. It was a 3D game with pixilated graphics and billboards facing the camera. We were a group of about 5 students working on this project. A scene that earlier took 50 seconds to render now took less than a second to run.ĭirty Nasty Mongrels was the project name for a XNA game project I was involved in. In the later course Parallel Systems another student and I converted this ray tracer into a parallel ray tracer using Nvidia CUDA. We managed to implement spheres and planes, anti-aliasing, light-sources, hard shadows and reflections. I have also made a ray tracer with another student using C/C++ and OpenGL in a course about computer graphics. You can't do much more than explore an isometric world but it worked nice and we had no memory leaks. This is a project in which a friend and I used C/C++ and the SDL library to make a working game prototype. We completed Superfighters in 2011 and it's now available to play on as a flash game.ĭuring my studies at Mälardalen University Sweden I have done some other game related projects aswell. We also decided to use the Box2D library for this game. It certainly was a good experience how to make a game from scratch, starting with the design on paper to the final result.Īfter the creation of Barbarian Onslaught: The Secret of Steel, Johan Hjärpe and I decided to create "Superfighters" after months of brainstorming. ![]() ![]() A special thanks to hzlancer for his music we used in the game. My primary goal was to learn how to use the Box2D library and somehow I managed to make a game out of it.ĭuring 2009, Johan Hjärpe and I completed "Barbarian Onslaught: The Secret of Steel", a flash game. The goal is simple: roll to the goal as fast as you can to earn medals on each stage. I call the game "RollerBoaster" and it's available on. Anyway, it gave birth to the idea of "Superfighters" and how that should be.Įarly 2009 I finished a flash game using the Box2D library for flash. Choose to play one or two players on the same computer against each other or against bots. A multiplayer-platform-shooter flash game we never released. Late 2008 or something Johan Hjärpe and I completed "Johnny & Boris". I uploaded it on my newgrounds account once but decided to delete it later because I wasn't happy about it. It's available on to play.Ģ007-2008 I finished "Squareblox", a flash puzzle game. This is our very first flash game and it shows. In 2007, Johan Hjärpe and I made "Barbarian Onslaught", a simple hack-n-slash game. ![]()
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